by Tim Terman

hen Alvin Toffler published The Third Wave in 1980, his book didn't even mention the Internet. Regardless, Toffler was correct when he predicted the Third Wave—a huge swell toward a computer-based society that is transforming our lives, economy, and culture, and causing vision problems for at least one writer.

In fact, at WVU a hybrid institution named the Center for Literary Computing (CLC), sprouting within the English Department, is even redefining the word "book" and teaching students to conceive literature in a virtual environment—training students to be Third Wave communicators.


Janet H. Murray of MIT's Center for Educational Computing, in her book Hamlet on the Holodeck:The Future of Narrative in Cyberspace, notes that when Gutenberg invented the printing press, he did not invent "the book." It took another 50 years before conventions such as paragraphing, page numbers, and binding were established, and what we know today as a "book" emerged. Communication technology is again undergoing a Gutenbergish evolution, Murray says.


"The garish videogames and tangled web sites of the current digital environment are part of a similar period of technical evolution, part of a similar struggle for the conventions of coherent communication," she says. What Murray calls "cyberdramas" are "the coming digital story form." In the future, like the novels or movies of today, the cyberdramas will be a medium for telling stories.

 

Walk into a dead artist's world
Of course Star Trek fans will remember the holodeck, where space voyagers could walk into three-dimensional simulations of novels and even interact with characters—a chance to get away from such mundane activities as fighting Klingons. Far fetched, right? Well, perhaps not. At the CLC, computer science senior Leonard Brown of Montgomery, W.Va., is creating a virtual environment based on the work of 19th century artist and journa Porte Crayon, whose real name was David Hunter Strother.


As a first step, Brown has spent hours and hours using a computer program to construct the CLC's virtual environment in 3-D, with walls, windows, a table, and chairs. Soon he'll be putting together Strother's illustrations, into which one will be able to "walk." The project is called West Virginia Literature Land and is designed to illuminate the world of Appalachian writers.

Not only is the project a great training ground for WVU's cyber-students, it is also intended to establish a new vantage point for appreciating art and literature, providing, according to CLC Coordinator Susan Warshauer, "a better understanding of the historical, cultural, and material contexts in which West Virginia literature was produced from the early to late 1800s."

This virtual reality tour will not be for just any old desktop computer. In fact, it is being designed for use on WVU's ImmersaDesk, a large screen that projects three-dimensional, computer-generated images that are useful in a wide variety of scientific and engineering applications. The equipment, located in the Engineering Research Building, came to WVU in 1998 through a grant from the federal Experimental Program to Stimulate Competitive Research, which also supports the Literature Land project. Warshauer, who is an assistant professor of English, and the CLC's founder, Professor Patrick Conner, now chair of the English Department, wrote the original grant proposal.


Brown hopes to attend graduate school and then pursue a career in the information technology industry, a sector with more than 300,000 openings nationwide—for qualified people. He attributes his interest in the field of virtual reality to his involvement in the CLC.


"I think there will be an eruption of virtual reality uses over the next decade," says Brown. "Virtual reality applications will range from video games to medical operations, and the industry is already reflecting these trends.


"And there's as much potential in the humanities and history—imagine turning a bland, textbook description of the Battle of Antietam into an immersive you-are-there experience. Virtual reality is in its infancy and there's simply so many ways to go with it."


Is there a problem here, though? Will books become obsolete, and will plays be enacted in real-time virtual realities? What is lost in such a brave new literary world?


Warshauer would be the last to say that anything is lost. "Similar to the goals of many creative writers," she says, "authors of novels, poems, plays or film scripts, our objectives are to give people an imaginative experience that makes them feel immersed in a time and place other than their own—and to teach them about Porte Crayon and West Virginia in the process."

Or, as Strother himself once said: "Indeed, but for sketches, the disheartening task of description would probably not have been undertaken, for how can mere words portray scenes which have no parallel among the things of upper earth? . . . Language fails frequently in conveying correct impressions of the most commonplace objects, and in the hands of its most skillful masters is sometimes weak, uncertain, false. Combine it with graphic art, and how the page brightens!"


Hear the Beat Poets speak
In another part of the CLC, Rich Goldman, an English graduate student, and Michelle Brown, who is now working on a doctorate at the University of Wisconsin, Madison, have created a web site called "Ashcan Rantings" to explore the lives, times, and works of the Beat Poets—especially Allen Ginsberg. The collaborators are probing his poem "Howl" with streaming audio of Ginsberg himself. The project highlights the constraints of the print-based version and encourages discussion in a chat room and through e-mail.


"When I began working on my degree, I expected to leave my background in technology behind, or at least to relegate it to hobby time," Goldman says. "I was both surprised and relieved to find that, even in a discipline such as English—one not popularly considered to be invested in technology—teaching methods integrating technology and technology research are both supported and actively encouraged."


When he finishes his Ph.D., Goldman hopes to teach college English, and he believes his emphasis in humanities computing will help him obtain a position in today's rather tight job market for English professors.
Goldman, from Annandale, Virginia, got his start in media in high school by producing a monthly half-hour TV show. For a couple of years after getting his undergraduate degree at Bethany College, he produced programs for a public access channel in Washington, D.C. He's interested in using technology as an educational tool, and he's also collaborating with a foreign language graduate instructor on a web site intended to help teach students about Medieval manuscript production and illumination. Also, he has authored a web site related to the Virginia Woolf novel Mrs. Dalloway. "Scholars and teachers throughout the country have linked to this site from their on-line syllabi," he says. "It's received nearly 6,400 visits since March 16, 1998. I still have a tremendous amount of work to do on it."


The CLC has played an important role in focusing Goldman's academic pursuits on the interplay and synergy of humanities, technology, and teaching methods. "The CLC's greatest contribution has been the opportunities it's afforded to try new ideas for teaching," he said. "Having our own web server has given me the chance to try different ideas for pedagogical web sites, whether for courses I actually teach or for courses I imagine teaching in the future. Two payoffs there: I learn the technology, but I also have to become an authority on the material I'm trying to present. The potential is amazing, and the support we get from the English Department is fantastic."

Take a literary voyage to Mars
Doctoral students Helen Burgess of Wellington, New Zealand, and Catherine Gouge of Washington, D.C., work at the CLC. They are finishing a project called "Mars: A Scientific and Cultural History," part of a collaborative research project directed by Professor Robert Markley of the English Department. It includes interviews with NASA scientists and science fiction authors on a digital video disc, a high-capacity storage medium that many think will soon replace CD-ROMs. The Mars DVD takes users through a literary experience in the Martian environment.


Gouge says the DVD endeavor wasn't exactly her idea of a humanities project when she began working on her degree. Now, however, her experiences have shaped her future. "Technologies of a 'New World' Citizenship: Frontier Identities and the Logic of Consumerism" is the working title of her dissertation. It explores ways in which film, novels, and advertisements of the late 20th century respond to earlier conceptions of the frontier.


Gouge hopes to teach American literature and popular culture when she finishes her doctoral studies. "I now have a better sense of the range of technical opportunities available to those of us in the humanities," she says. Gouge, like Brown, foresees significant growth in humanities computing: "Already there are so many opportunities for people willing and eager to take some initiative, and I anticipate that over the next 10 years universities will spend more time and money exploring the many possibilities."

Use technology to share discourse
The CLC is a research lab and instructional support center where undergraduates, graduate students, and faculty members develop educational software, publish texts on-line, create literary and creative writing projects, conduct on-line research, and explore new literary forms.


It also has a public service component through its Computer Assistance Project. With a WVU Faculty Senate grant, the program began teaching computer skills in communities around Morgantown in 1997. Also, students produce an on-line literary magazine called Maddening Loop, available at the CLC's web site: http://www.clc.wvu.edu/.


"I think Patrick Conner was visionary in his development of the Center for Literary Computing in 1991," Warshauer says. "He had a keen sense of the great impact that technology would have on literary studies. Few English departments have been so supportive of integrating technology into curriculum and to becoming involved in research and scholarly projects that teach about literary and cultural heritage and test new ideas about teaching and literature."


Literary study today requires that scholars analyze critically, theorize, and even create literary works in a digital format. Beginning in the 1980s, Warshauer says, a fundamental transition occurred. "More and more research is being done on-line—people follow links—and audio and moving images accompany the description of a production of Romeo and Juliet, or a news announcement about a new type of medicine, or a new engineering model of a bridge. Eventually, it made sense that students would be interested in writing in a format similar to what they're reading."


Conner founded the CLC in 1991 after his Beowulf Workstation, a Hypercard application that helped students work with Beowulf in Old English, won an award and was featured in an Apple Computer advertisement. "The dean then, Gerald Lang, funded the physical space in Armstrong Hall," he says, "and I collected half a dozen Macintosh Plus machines and stuffed them with as much RAM as they would hold, and situated my own wonderful new Mac II in the lab as a kind of first server, and we were off."


Since then, the Web has stormed to the forefront, and just as stage actors turned to the movies when they came along, so writers turn to the Internet. "That's where you find everything from the on-line Shakespeare editing project to the wildest kinds of postmodern poetry. Literature is always captured and presented by whatever technology for discourse reproduction currently exists," Conner says.


And what technology will reproduce discourse tomorrow? Perhaps the CLC students of today are planning that now.

Until now the human race has undergone two great waves of change, each one largely obliterating earlier cultures or civilization and replacing them with ways of life inconceivable to those who came before. The First Wave of change—the agricultural revolution—took thousands of years to play itself out. The Second Wave—the rise of industrial civilization—took a mere three hundred years. Today history is even more accelerative, and it is likely that the Third Wave will sweep across history and complete itself in a few decades. We, who happen to share the planet at this explosive moment, will therefore feel the full impact of the Third Wave in our own lifetimes.

—Alvin Toffler,
from The Third Wave

 

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